![]() ![]() When that work is done I'll retest with it to hopefully isolate this as a Vulkan issue. OpenGL is currently being reworked and is likely to be the reason it freezes on compiling shaders. ![]() Please include anything else you deem to be importantĪs far as I know this is not a regression (I didn't file it as a regression report as I've done in the past for other titles). Please provide your system configuration: Please attach screenshots of your problem.Ĥ. If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it. Testing was done only with Vulkan - OpenGL could not be tested since RPCS3 hangs every time shaders are compiled (this issue is not specific to SoulCalibur V however). Many settings were tested against this issue including "Strict Rendering Mode" and "Disable native float16 support". Tested with WCB on and Framelimiter on/off ![]() Make sure you're running with settings as close to default as possibleĪll patches turned off (though also occurs with SPU MLAA patch) ![]() For example Nightmare's sword may (or may not) show SPS, or the stage itself may not render properly (as shown in the screenshot below). On certain stages (and sometimes on the character "Vs" screen that immediately precedes a match), major graphical issues may be present and usually render the game unplayable. Severe graphical corruption occurs randomly but most prominently in certain stages or with certain characters. ![]()
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